In one of the first reviews on the web, Gameplayer.com.au review the decidedly explosive Battlefield: Bad Company.
Blowing stuff up is rad. The Battlefield series is rad. So if you combine the two, do you get double the rad? Or, as we like to refer to it, "dual-radness?" Certainly the ability to punch a hole through the wall of a building to get access to the Ruski vermin camping inside is a great step forward for the acclaimed series - but is it enough to make Bad Company reach the rarely tapped heights of dual-radness?